Year of release: September 4, 2014
Genre: Simulator, 3D
Developer: Urban Games
Interface language: Russian, English
Language voice: missing
The Ever Increasing Price: Sewn
? Operating system: Windows XP / Vista / 7 / 8
? Processor: Dual core from Intel or AMD
? Memory: 3 GB
? Video card: 512 MB with support for Shader Model 3 (Nvidia GeForce 8800 or ATI Radeon HD 3850)
? Free space on hard drive: 3 GB
The main feature Train Fever — built-in transport strategy Autonomous urban the game, which is beyond our control. But do not worry — instead of us controlling her silicon the mayor. Small villages, farms, towns, district centers and Metropolitan cities are dominated by artificial intelligence. This world is inhabited by various characters. As usual, they want to make money and to satisfy their needs in food and goods. If the city has an industrial district, then the citizens there. If the plants produce something, we obtained the goods transported for processing to eventually produce refined products. Is it implemented already in the markets and stores where settlers love to walk. They enjoy life, eating a delicious sandwich in your own home. With the rise of happiness in the prosperous city it rush the residents of the suburbs. Coal, iron ore, oil, cattle and grain form the raw material basis of goods. Understandably, mines, oil rigs (appearing by the middle of the game) and career are not where convenient mayors and transportation workers, and where the nature of any pile of minerals. Man-made plants, by contrast, are built closer to civilization. Melting ore in steel manufacture simply will decline if there is not district geological excavations. The same with farms. No gardener will want to grow grain and eco-friendly cows next door to the factory. Most likely, he settles in a remote village on the hillside or in the fields, rich black soil.
Features and RePack’:
The basis is taken License content!
Do not cut
Archives games are not affected!
Game version 1.0 Build 4234
Installation time: ~ 2 minutes
Author RePack’a: Decepticon
– Realistic cards with randomly generated terrain.
– Extended simulation system passengers.
– Modeled and dynamically developing city.
– Procedural generation of buildings and structures.
– No grid – that is, the game world is not limited to 90 (or 45) degree angle.
– Vehicles with a history of over 150 years.
– Passenger and freight transport.
– Achievements and experience points.
– Detailed 3D graphics.
– Freely adjustable zoom factor.